Showing posts with label Zombies. Show all posts
Showing posts with label Zombies. Show all posts

Sunday, March 14, 2010

Ugh.

This is just a quick post to let you in on a little lesson I learned last week:  Don't make notes if you're not going to look at them.

On Tuesday or Wednesday last week I was going over my notes for my zombie script (tentatively titled "Ship of Ghouls") and I realized I had already solved the problem of fast vs. slow zombies, in a (I hope) new way that I really like and that makes a lot of sense to me. 

Oh well, at least I found the notes and am happy now.

Tuesday, March 9, 2010

Slow and steady wins the race

After some thought last night, I realized I had already given myself a way to have "patient zero" be fast and the rest be slow.  But, after talking with Matt and Disco, and really thinking about why I chose the location I did for my script, I realized that slow zombies are the best choice.  With narrow hallways and no real escape, there is no need for fast zombies.  Sure fast zombies are scarier, but you kinda lose what makes zombies what they are: the living dead. 

 I may end changing my mind and just making them fast "infected".   But, for now, slow and steady wins the race.  

BTW: I got back into the treatment for this script that I had started months ago and put down.  It's interesting to see all these ideas I had, that I had completely forgotten about (as well as some pretty terrible character names). I'm hoping that by the end of the week I have my treatment done and then I can start working on a beat sheet/outline (possibly right in Final Draft).

Also, since there is no reason why this script should be more than 80-85 pages (a lot of action; less dialogue as we go; keeping that level of tension), I am also going to write a spec for Community.  It will of course involve curling.  More updates on that when I ahve an actual plot in mind.

Monday, March 8, 2010

How fast do you like your zombies?

I should have realized that once I started playing Left 4 Dead that it was a foregone conclusion that I would select my zombie script to write for Script Frenzy.  I debated my ninja script, my panda script and my horror-noir script (and for a moment I even debated my "illegal cross-country road race" script).   But, in the end, the fact that I already had a lot of idea on post-its covering one side of my bookcase (and the fact L4D is so intense) caused it to win out.  Quite frankly I was beginning to wonder if I would ever write it.

Now comes the fundamental question all modern zombie writers have to answer: Fast or slow zombies?

My initial inclination is to make them slow - in my mind it just makes sense.  These people are dead.  There muscles and brains are no longer receiving nutrients.  The inflection is what is keeping them alive.  But, on that same note, there's no rule saying that the infection couldn't be supercharging everything.  And, fast zombies are in many ways scarier than slow zombies.

What I am debating doing is making most of them slow and just a handful fast.  The problem is how do I explain it?  I mean my protagonists are college kids, not biomedical engineers, so any explanation must be readily apparent to them.   Do I even have to explain it?  The problem is that I don't want my screenplay to come off like a video game, where you have a lot grunts to kill and then bosses.

Let me know if you have any ideas.